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# One looping score for Mila's whole journey. Game events layer live overrides
# over this authored Andromeda baseline; the document is loaded only once.
tempo 84
key "E minor"
time_signature 4/4
length bars 16 loop
flavor "sparse cinematic deep-space ambience, alien and uneasy but curious"
level 0.8
track bed "Wide evolving analog pad with deep-space ambience"
track pulse "Restrained electronic percussion and a steady propulsion pulse"
track hope "Warm rising synth phrases representing Mila's determination and home"
track bass "Rounded sub bass with patient forward motion"
track texture "Glassy starlight arpeggios and distant radio shimmer"
track shore "Warm nylon guitar, hand percussion, and an ocean-air texture"
section andromeda:
length bars 16
bed.flavor "lonely orbital drift, vast and suspended"
bed.timbre "dark analog pad with slow movement and soft edges"
bed.level 0.65
texture.flavor "unfamiliar stars, fragile signals, quiet solar interference"
texture.timbre "glassy particles and distant radio shimmer"
texture.level 0.28
bar 1:
bed.play
texture.play
andromeda()